How can we use shapes, measurement, and budget planning to design a fun and realistic theme park?

Duration

2 - 3 weeks

Group Size

3 - 4 students

Grade Level

Elementary, 3rd, 4th, 5th

Subjects

Civics, Math, Social Studies
$8.00

Project Description

In this project, students become “theme park designers” who use geometry (shapes, area, perimeter) and simple budgeting to plan a realistic theme park on grid paper. They design rides and park features with basic shapes, calculate areas and perimeters to check what fits, and use a fixed “park dollars” budget to make trade-offs between options. The project is aligned with CCSS Math and NGSS Engineering Design standards and includes clear, student-friendly rubrics that assess math application, research, and individual collaboration.

Why Use this Project?

This project turns abstract ideas like area, perimeter, and budgeting into something concrete, visual, and fun that students genuinely care about. It embeds CCSS and NGSS skills inside a real-world design task, helping students see math as a tool for solving authentic problems rather than just exercises on a page. The included Goal Sheet, Task Timeline, price list, budget list, and rubrics make it easy to manage group work while still assessing each student individually on math, research, and collaboration. Because students must revise their designs based on measurements and costs, they naturally practice problem solving, persistence, and flexible thinking. Teachers and administrators can feel confident that this project supports core standards, strengthens mathematical reasoning, and builds students’ ability to plan, communicate, and reflect—while keeping engagement high.

What's Included

  • General Guidelines
    This section orients teachers and students to the project goals, roles, tools (grid paper, price list, budget list), and expectations for teamwork and math-first decision making.
  • Brainstorming
    This section guides students to generate many theme park ideas, sort “must-have” vs. “nice-to-have” features, and ensure every voice is heard before design decisions are made.
  • Project Planning and Designing
    This section walks students through turning brainstorm ideas into a rough sketch, then into a scaled grid map using shapes, area/perimeter calculations, a personal Goal Sheet, and a group Task Timeline.
  • Project Execution
    This section supports day-to-day work: using the plan to assign tasks, checking progress, revising designs based on math feedback (space and cost), and keeping students accountable to their roles and goals.
  • Presentation This section offers detailed, kid-friendly guidelines for presenting the project via slide deck, poster, or video, with a strong focus on clearly explaining the map, the math, and what students learned.
$8.00

One-time purchase, lifetime access